September 11, 2009 | 12:14 PM PST
With the release of Halo 3: ODST only a short time away, that has where most of the series' focus seems to have been recently. However, E3 saw the announcement of another Halo title from Bungie, subtitled "Reach." And according to the studio's Community Manager, Brian Jarrard, it could very well be their biggest game to date.
"Reach is going to be a tough project for us to wrap just because the scope is really big -- it's up there," he told G4TV.com. "It'll probably be our biggest game ever just in terms of the amount of people working on it and the expectations for it. I mean, it's a big deal for us."
G4TV.com's Patrick Klepek notes that they were under the impression that it would be a smaller spin-off not unlike ODST, but are now convinced by Jarrard's words that nothing could be further from the truth, "much bigger than I'd ever imagined."
"I know just for at least the next year our hardcore focus is going to be on getting Reach done and awesome and hopefully getting people excited about it," Jarrard said.
It is noted that while, as the title implies, ODST is built upon the Halo 3 engine, Reach is going to be a from-the-ground-up new experience, representing a major step forward in engine technology and a complete reinvention.
"Reach will be a full three-year cycle -- it's got all-new tech, akin to the change from Halo 2 to Halo 3," Jarrard said.
More of the interview with Jarrard from the Penny Arcade Expo can be found here, and it covers ODST, Reach, what might come after Reach, and Halo in general.
"Reach is going to be a tough project for us to wrap just because the scope is really big -- it's up there," he told G4TV.com. "It'll probably be our biggest game ever just in terms of the amount of people working on it and the expectations for it. I mean, it's a big deal for us."
G4TV.com's Patrick Klepek notes that they were under the impression that it would be a smaller spin-off not unlike ODST, but are now convinced by Jarrard's words that nothing could be further from the truth, "much bigger than I'd ever imagined."
"I know just for at least the next year our hardcore focus is going to be on getting Reach done and awesome and hopefully getting people excited about it," Jarrard said.
It is noted that while, as the title implies, ODST is built upon the Halo 3 engine, Reach is going to be a from-the-ground-up new experience, representing a major step forward in engine technology and a complete reinvention.
"Reach will be a full three-year cycle -- it's got all-new tech, akin to the change from Halo 2 to Halo 3," Jarrard said.
More of the interview with Jarrard from the Penny Arcade Expo can be found here, and it covers ODST, Reach, what might come after Reach, and Halo in general.
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